| Time | Track | Presenter | Session Title | 
              
                | 12:00 PM - 12:30 PM | Welcome Address | John De Margheriti, founder of the Autralian Game Developers
                  Conference | 
              
                | Official Opening | Marsha Thomson, Victorian Minister for Information and Communication
                Technology | 
              
                | 12:30 PM - 01:30 PM | Keynote | Jason Rubin, 
 ex - President, 
 Naughty Dog, Inc. 
 | Fear: An Appropriate Response to the Business
                of Next Generation Game Development  (2.2Mb) | 
              
                | 01:35 PM - 02:35 PM | Game Design | David Gillespie, Producer, 
 Auran Pty Ltd & Ed Orman, Lead Designer, Irrational Games | Sequels and Licences: How to work with
                someone else's IP  (127k) | 
              
                | Programming & Production | Jonathan Zarge, ISV Engineer, ATI Research,
                Inc, USA | Normal Map Compression with ATI 3DC  (3.2Mb) | 
              
                | Platforms | David Hewitt, Lead Designer, Tantalus Interactive | Designing Games for Nintendo's Handheld Platforms: The transition
                from GBA to DS.  (800k) | 
              
                | Business Matters | John De Margheriti, CEO, Micro Forté | - | 
              
                | Art | Garth Midgley, Senior Artist, Atari Melbourne
                House | Building Worlds For Big Robots: The Environment
                Art Processes Used on Transformers (PS2)  (137k) | 
              
                | 02:25 PM - 03:00 PM | Afternoon tea | 
              
                | 03:00 PM - 04:00 PM | Game Design | Ivan Beram, General Manager, Intrigue Entertainment | The Technology Pipedream - A Development Fallacy  (3.1Mb) | 
              
                | Programming & Production | Anthony Oakden, Producer, Irrational Games | Managing Risk in Computer Game Production  (277k) | 
              
                | Platforms | Randy Moulic , Research Staff Member and
                Senior Manager, IBM T.J. Watson Research Center | Super Computing "Cell" Converges Action
                Movies into Gaming Worlds  (11.9Mb) | 
              
                | Business
                Matters | Lee Jacobson, Vice President, Business
                Development, Midway Games, Inc. | Pitching Prototypes and Getting a Deal:
                Focusing on What Matters | 
              
                | Art | Christian Martinez, Senior Artist, Perception | The Art of Texturing  (15.8Mb) | 
              
                | 04:05 PM - 05:05 PM | Game Design | Bill Roper, CEO, Flagship Studios | Design Philisophies for the whole gamer | 
              
                | Programming & Production | Andy Satterthwaite, Producer, Sidhe Interactive | Dummies Guide to Game Production  (1.4Mb) | 
              
                | Platforms | Chris McCormick Developer/Director, Hypercube | Gamboy Advance: Using Open Source Tools  | 
              
                | Business
                Matters | Robert Walsh, CEO,
                Krome Studios | Crossing Mediums - The journey of TY the
                Tasmanian Tiger from Games to Film  (6.3Mb) | 
              
                | Art | Steve Gray, 
 Senior Animator, Act3animation | Characters...Rez-it Up! | 
              
                | 05:10 PM - 06:10 PM | PlayStation®2 Delegate  Cocktail Party | 
              
                | Schedule is subject
                to change.  |