Time |
Track |
Presenter |
Session Title |
12:00 PM - 12:30 PM |
Welcome Address |
John De Margheriti, founder of the Autralian Game Developers
Conference |
Official Opening |
Marsha Thomson, Victorian Minister for Information and Communication
Technology |
12:30 PM - 01:30 PM |
Keynote |
Jason Rubin,
ex - President,
Naughty Dog, Inc.
|
Fear: An Appropriate Response to the Business
of Next Generation Game Development (2.2Mb) |
01:35 PM - 02:35 PM |
Game Design |
David Gillespie, Producer,
Auran Pty Ltd & Ed Orman, Lead Designer, Irrational Games |
Sequels and Licences: How to work with
someone else's IP (127k) |
Programming & Production |
Jonathan Zarge, ISV Engineer, ATI Research,
Inc, USA |
Normal Map Compression with ATI 3DC (3.2Mb) |
Platforms |
David Hewitt, Lead Designer, Tantalus Interactive |
Designing Games for Nintendo's Handheld Platforms: The transition
from GBA to DS. (800k) |
Business Matters |
John De Margheriti, CEO, Micro Forté |
- |
Art |
Garth Midgley, Senior Artist, Atari Melbourne
House |
Building Worlds For Big Robots: The Environment
Art Processes Used on Transformers (PS2) (137k) |
02:25 PM - 03:00 PM |
Afternoon tea |
03:00 PM - 04:00 PM |
Game Design |
Ivan Beram, General Manager, Intrigue Entertainment |
The Technology Pipedream - A Development Fallacy (3.1Mb) |
Programming & Production |
Anthony Oakden, Producer, Irrational Games |
Managing Risk in Computer Game Production (277k) |
Platforms |
Randy Moulic , Research Staff Member and
Senior Manager, IBM T.J. Watson Research Center |
Super Computing "Cell" Converges Action
Movies into Gaming Worlds (11.9Mb) |
Business
Matters |
Lee Jacobson, Vice President, Business
Development, Midway Games, Inc. |
Pitching Prototypes and Getting a Deal:
Focusing on What Matters |
Art |
Christian Martinez, Senior Artist, Perception |
The Art of Texturing (15.8Mb) |
04:05 PM - 05:05 PM |
Game Design |
Bill Roper, CEO, Flagship Studios |
Design Philisophies for the whole gamer |
Programming & Production |
Andy Satterthwaite, Producer, Sidhe Interactive |
Dummies Guide to Game Production (1.4Mb) |
Platforms |
Chris McCormick Developer/Director, Hypercube |
Gamboy Advance: Using Open Source Tools |
Business
Matters |
Robert Walsh, CEO,
Krome Studios |
Crossing Mediums - The journey of TY the
Tasmanian Tiger from Games to Film (6.3Mb) |
Art |
Steve Gray,
Senior Animator, Act3animation |
Characters...Rez-it Up! |
05:10 PM - 06:10 PM |
PlayStation®2 Delegate Cocktail Party |
Schedule is subject
to change. |