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2005 Advisory Board

(in alphabetical order by last name)

Mark Bishop Manager
ICT Investment and Business Development, Multimedia Victoria

Mark Bishop is an ICT Investment and Business Development Manager for the Victorian Government's Information and Communication Technology agency, Multimedia Victoria.

In this role, Mark has championed the development of Victoria's electronic games industry and spearheaded the Victorian Government's Game Plan initiatives - recognised internationally for a range of innovative programs - including the world-first Sony PlayStation 2 Development Kit Program.

Mark also sits on the Victorian Government's Film Victoria Digital Media Fund Evaluation and Advisory Committee. Prior to government, Mark enjoyed a successful career in the music industry, guiding the careers of Australian recording artists including Not Drowning, Waving and Killing Time (AKA Mantissa).


Pon Chaleune

Event Manager
Interactive Entertainment Events

Pon is a Bachelor of Arts in Tourism graduate from the University of Canberra and brings to this role over seven years experience in the meetings industry. During this time she has coordinated a number of national and international conferences, functions and events. Pon is also a board member of the Meetings Industry of Australia (MIAA) ACT Branch and tutors the Convention and Festival Management course at the University of Canberra. She joined the Academy of Interactive Entertainment (AIE) in April 2002 and is responsible for ensuring that the Australian Game Developers Conference and other AIE events are a resounding success.


John De Margheriti

Founder, Australian Game Developers Conference Founder, Academy of Interactive Entertainment
Founder, GDAA
CEO, MicroForté Pty Ltd
CEO, BigWorld Pty Ltd


Vicki De Margheriti

Academy of Interactive Entertainment


Graham Edelsten Director & Chief Financial Officer
Graham Edelsten oversees all aspects of Aurans' financial activities, including the new Australasian publishing business and is responsible for developing strategies to create growth opportunities for the Company. Mr Edelsten Co-founded the Auran Group of Companies in 1995 and brings with him over 30 years of extensive international business experience.


Ian Gibson Head of School, Canberra
Academy of Interactive Entertainment (AIE)
Ian, a graduate of Aberdeen University, has had a long and successful career in teaching and education management. In particular he has led teams involved in adult education programs, established innovative student extension and support programs and managed faculties. His area of teaching expertise is media and film studies. He has also sustained a career as player and coach in professional sport in both Scotland and Australia. As coordinator, Ian is responsible for all aspects of the Academy's education operations.


David Giles Head of School, Melbourne
Academy of Interactive Entertainment (AIE)
David is the Head of School at the Academy of Interactive Entertainment, Melbourne Campus. David has over nine years experience in the video games industry. David began work at Beam Software, Australia's oldest and largest video games company as a senior producer. Beam was taken over by Infogrames/ATARI in 1999 and David continued to work as both the Studio Manager and Director of Development until the middle of 2003. David has also worked as a university lecturer and continues to have close ties with tertiary institutions.


Jason Hill

Games Editor

Jason Hill is one of Australia's most respected game journalists, covering the interactive industry for over a decade. He is currently Games Editor of The Age, and contributes to The Sydney Morning Herald, Australian GamePro, Disney Adventures and Motor. Jason has held positions including Computer Editor of the Herald Sun and Editor of Official Australian PlayStation Magazine. Jason has also served on Film Victoria 's Digital Media Fund committee and worked as an external assessor for the program. He has written TV scripts, spoken at trade shows, seminars and schools, and published a popular internet site.


Ben Lenzo

Perception Pty Ltd


Bill McIntosh

Torus Games


Evelyn Richardson Executive Director
Game Developers Association of Australia (GDAA)
Evelyn Richardson BA MA (Hons) Dip Co Directorship (Order of Merit) has over ten years experience in the IT and new media industries working in Government and the private sector. Prior to joining the GDAA, she provided strategic advice to the film, television and new media industries. She was formerly General Manager of Grey Interactive and Director, Industry and Community Development, Multimedia Victoria. Evelyn has successfully developed and delivered a range of high quality interactive products and services to local and global clients and produced two major national conferences, plus numerous forums and seminars with a multimedia and/or IT focus.


Robert Walsh Chief Executive Officer
Krome Studios
Robert Walsh is CEO and one of the founders of Krome Studios. He is a Certified Practicing Accountant with a Bachelor of Commerce. Robert spent a number of years in the surfing industry where he worked for the industry’s leading magazine publisher before focusing his talents on interactive games. After forming Krome Studios he has been responsible for negotiating deals with major international publishers such as Ubisoft, Disney Interactive, Mattel, Vivendi, THQ and Electronic Arts. He now heads one of Australia’s leading game development companies overseeing a talented team of games creators.


Mario Wynands

Managing Director
Sidhe Interactive

AGDC 2005 Conference
1- 3 December 2005
Federation Square, Melbourne.

Conference Highlight Video
View our conference video here
6 Feb 2006

AGD Award Winners
Congratulations to all of the AGD Award Winners and finalists for 2005! Each recipient was presented with a copy of Visual Studio 2005 courtesy of AGD Awards sponsor Microsoft® DirectX®.
6 Dec 2005