Time |
Track |
Presenter |
Session Title |
09:00 AM - 10:00 AM |
Keynote |
Matthew Liebmann, Senior Manager, PricewaterhouseCoopers
|
**Interactive Games: Global Perspectives
and Local Insights in the Context of a Converging Media Marketplace (450k) |
10:00 AM - 10:25 AM |
Morning tea |
10:25 AM - 11:25 AM |
Game Design |
Dan Teasdale, Senior Designer,
Pandemic Studios |
Game Design Confessional (2.9Mb) |
Programming & Production |
David Ligon, senior Product Manager, Graphics,
QUALCOMM CDMA Technologies (QCT) |
Programming Open GL ES on BREW and
MSM based phones |
Platforms |
Nicholas Foo, Technical Manager, Nokia Pte Ltd |
*Develop Games on Mobile Devices and Tap on the Huge Mobile
Market Opportunity Today |
Business Matters |
Tom Crago, CEO, Tantalus Interactive |
*Developing a Set of Standard Trading Tools for Doing Deals
with Publishers (268k) |
Art |
Jimmy Kalogiratos, ACT3 Animation |
So,
you want to be an animator? 10 Dos + Donts |
Education/Careers |
Neil Boyd, Senior Teacher (Academy
of Interactive Entertainment Canberra) & Eve Penford-Dennis,
Senior Art Tutor (Academy of Interactive
Entertainment Melbourne) |
10 Essential Skills for Budding Games Artists (161k) |
11:30 AM - 12:30 PM |
Game Design |
Khrob Edmonds,
Co-founder/Toy Creator ,
Soup Toys |
Storytelling Techniques as Game Design |
Programming & Production |
Geoff Foulds, Global Marketing Manager,
Alias |
* Cinematic Games: Do We Need Them? (4.2Mb) |
Platforms |
Jeff Pobst, Lead Technical Games Manager,
Xbox |
Xbox Live and Persistent Online Worlds |
Business
Matters |
Workshop Facilitator David
Rosenbaum, Law Offices of David Rosenbaum Panellists Adam
Lancman, Atari Melbourne House, Robert Walsh, Krome Studios,
Lee Jacobson, Midway Games, Inc. USA & Rodney DeBoos,
Davies Collison Cave |
Understanding the Game Industry: Succeeding
in a Global Business |
Art |
Chee Kin Chan, Art Director, Team Bondi
Pty Ltd |
Realistic Lighting in Maya |
Education/Careers |
Facilitator Cheryl Kiraly, Academy of Interactive Entertainment Panellists Tess
Snider, Imaginary Numbers & Kate Inabinet, Atari Melbourne House |
Women in Games (758k) (1.3Mb) |
12:30 PM - 01:25 PM |
Friday Lunch / Women in Games Luncheon |
01:25 PM - 02:25 PM |
Game Design |
Robin Potanin, Writer/Producer, RatBag
Games |
Turning Hollywood Stories into Great Games |
Programming & Production |
Sean Jenkin, SDET Manager, Microsoft Game
Studios |
Testing in the Game Industry |
Business
Matters |
Facilitator TBA Panellists James Little, Pacific Media Partners, Susan
Fitzpatrick, Dateline Media and two other panellists TBA |
The DOs and DON'Ts of Obtaining Press
Coverage in the US : How to get the best results |
Business Matters |
(see Presenter at 11:30 AM Business
Matters above) |
Understanding the Game Industry: Succeeding
in a Global Business (continued) |
Art |
Joel Styles, Senior Artist, EyeCandy 3D |
Reel Analysis - Discussion and Dissection
of Demo Reels |
Education/Careers |
Matt Curtis, Senior Programming Tutor (Academy
of Interactive Entertainment Melbourne) & Leanne
Bartlett,
Programming Teacher
(Academy of Interactive Entertainment Canberra) |
10 Essential Skills for Budding Games Programmers (1Mb) |
02:30 PM - 03:30 PM |
Game Design |
Jennifer Sandercock, Operations Research,
Defence Science & Technology Organisation & Michael
Papasimeon, Air Operations Division, Department of Defence |
Getting Games and Military Simulations
to Play Together (3.7Mb) |
Programming & Production |
Glenn Fiedler, Lead Programmer, Gaffer
Software Pty LTD. |
Zen of Networked Character Physics and
Animation |
Platforms |
Sebastien Rubens, Senior Engineer, Sony
Computer Entertainment Europe |
Overview of PSP Programming |
Business Matters |
(see Presenter at 11:30 AM Business
Matters above) |
Understanding the Game Industry: Succeeding
in a Global Business (continued) |
Art |
Steve Stamatiadis, Creative Director, Krome
Studios |
1 million + 2: The visual design of TY
2 |
Education/Careers |
Anthony Oakden, Producer, Irrational Games |
The First Few Steps: A Retrospective Analysys
of the Authors Early Games |
03:30 PM - 04:00 PM |
Afternoon Tea |
04:00 PM - 05:00 PM |
Keynote |
Bill Roper, CEO, Flagship Studios |
The Good, the Bad and the Ugly: Shootout at the OK Morale |
05:00 PM - 06:00 PM |
VIP & Executive Cocktail Party |
07:00 PM - 11:00 PM |
PlayStation®2 Big Party Night |
* Denotes Sponsored
Session
Schedule is subject to change. |