Home > About Us > Archive 2004 > Schedule > Friday
What is AGDC
Advisory Board
  About AIE Ltd
  Archive 2004
Conference Video
Photo Gallery
Schedule & Speaker Presentations
Thu 2 Dec 04
Academic Summit
Thu 2 Dec 04
Fri 3 Dec 04
Sat 4 Dec 04
Keynote Speakers
Mac OSX Games Lab
Pitch to Publishers Day
Hynes Lawyers Pitching Competition
Media Coverage
AGD Awards
Archive 2003
Archive 2002
About Us
Archive 2004 - Schedule & Speaker Presentations - Friday

Click on the icon next to each section title to download the speaker's Powerpoint presentation.

Friday 3 December 2004
Time Track Presenter Session Title
09:00 AM - 10:00 AM Keynote Matthew Liebmann, Senior Manager, PricewaterhouseCoopers
**Interactive Games: Global Perspectives and Local Insights in the Context of a Converging Media Marketplace (450k)
10:00 AM - 10:25 AM Morning tea
10:25 AM - 11:25 AM Game Design Dan Teasdale, Senior Designer, Pandemic Studios Game Design Confessional (2.9Mb)
Programming & Production David Ligon, senior Product Manager, Graphics, QUALCOMM CDMA Technologies (QCT) Programming Open GL ES on BREW and MSM based phones
Platforms Nicholas Foo, Technical Manager, Nokia Pte Ltd *Develop Games on Mobile Devices and Tap on the Huge Mobile Market Opportunity Today
Business Matters Tom Crago, CEO, Tantalus Interactive *Developing a Set of Standard Trading Tools for Doing Deals with Publishers (268k)
Art Jimmy Kalogiratos, ACT3 Animation So, you want to be an animator? 10 Dos + Donts
Education/Careers Neil Boyd, Senior Teacher (Academy of Interactive Entertainment Canberra) & Eve Penford-Dennis, Senior Art Tutor (Academy of Interactive Entertainment Melbourne) 10 Essential Skills for Budding Games Artists (161k)
11:30 AM - 12:30 PM Game Design Khrob Edmonds, Co-founder/Toy Creator , Soup Toys Storytelling Techniques as Game Design
Programming & Production Geoff Foulds, Global Marketing Manager, Alias * Cinematic Games: Do We Need Them? (4.2Mb)
Platforms Jeff Pobst, Lead Technical Games Manager, Xbox Xbox Live and Persistent Online Worlds
Business Matters

Workshop Facilitator David Rosenbaum, Law Offices of David Rosenbaum Panellists Adam Lancman, Atari Melbourne House, Robert Walsh, Krome Studios, Lee Jacobson, Midway Games, Inc. USA & Rodney DeBoos, Davies Collison Cave

Understanding the Game Industry: Succeeding in a Global Business

Art Chee Kin Chan, Art Director, Team Bondi Pty Ltd Realistic Lighting in Maya
Education/Careers Facilitator Cheryl Kiraly, Academy of Interactive Entertainment Panellists Tess Snider, Imaginary Numbers & Kate Inabinet, Atari Melbourne House Women in Games (758k) (1.3Mb)
12:30 PM - 01:25 PM Friday Lunch / Women in Games Luncheon
01:25 PM - 02:25 PM Game Design Robin Potanin, Writer/Producer, RatBag Games Turning Hollywood Stories into Great Games
Programming & Production Sean Jenkin, SDET Manager, Microsoft Game Studios Testing in the Game Industry
Business Matters Facilitator TBA  Panellists James Little, Pacific Media Partners, Susan Fitzpatrick, Dateline Media and two other panellists TBA The DOs and DON'Ts of Obtaining Press Coverage in the US : How to get the best results
Business Matters

(see Presenter at 11:30 AM Business Matters above)

Understanding the Game Industry: Succeeding in a Global Business (continued)

Art Joel Styles, Senior Artist, EyeCandy 3D Reel Analysis - Discussion and Dissection of Demo Reels
Education/Careers Matt Curtis, Senior Programming Tutor (Academy of Interactive Entertainment Melbourne) & Leanne Bartlett, Programming Teacher (Academy of Interactive Entertainment Canberra) 10 Essential Skills for Budding Games Programmers (1Mb)
02:30 PM - 03:30 PM
Game Design Jennifer Sandercock, Operations Research, Defence Science & Technology Organisation & Michael Papasimeon, Air Operations Division, Department of Defence Getting Games and Military Simulations to Play Together (3.7Mb)
Programming & Production Glenn Fiedler, Lead Programmer, Gaffer Software Pty LTD. Zen of Networked Character Physics and Animation
Platforms Sebastien Rubens, Senior Engineer, Sony Computer Entertainment Europe Overview of PSP Programming
Business Matters

(see Presenter at 11:30 AM Business Matters above)

Understanding the Game Industry: Succeeding in a Global Business (continued)

Art Steve Stamatiadis, Creative Director, Krome Studios 1 million + 2: The visual design of TY 2
Education/Careers Anthony Oakden, Producer, Irrational Games The First Few Steps: A Retrospective Analysys of the Authors Early Games
03:30 PM - 04:00 PM Afternoon Tea
04:00 PM - 05:00 PM Keynote Bill Roper, CEO, Flagship Studios The Good, the Bad and the Ugly: Shootout at the OK Morale
05:00 PM - 06:00 PM VIP & Executive Cocktail Party
07:00 PM - 11:00 PM PlayStation®2 Big Party Night
* Denotes Sponsored Session
Schedule is subject to change.

Academic Summit 2 Dec 2004Thursday 2 Dec 2004Friday 3 Dec 2004Saturday 4 Dec 2004