Archive 2004 - Pitch To Publishers Day
To be Held: Friday 3 December 2004 , 9am
- 5pm .
Location: You Yang 1, Level 3, Melbourne Convention
The AGDC Pitch to Publishers Day provides a great opportunity
for emerging, small and established developers to pitch a game
concept to publishers. All meetings will be private.
Meetings are open to all Australian and New Zealand game development
All game development studios are eligible to submit a short concept
proposal. All submissions will be provided directly to publishers
attending the AGDC. Publishers will identify and arrange meetings
with those companies they wish to meet. A meeting schedule for
room bookings will be made available on the AGDC website from 8
November 2004 . Bookings can be made up to COB Wednesday 1 December
2004 , subject to room availability.
Australian and New Zealand game development studios must be willing
to supply and setup their own computer hardware and software for
all Pitch to Publisher meetings.
All meetings with publishers will be 20 minutes long with a 10
minute break between each meeting.
Up to 4 private meeting areas within You Yang 1 will be available
for concurrent meetings.
Cost to Participate
The cost to participate in the AGDC Pitch to Publishers Day is:
GDAA Members AUD$200
Non GDAA Members AUD$300
Only those game development studios who secure appointments with
participating publishers will be invoiced for the above amount.
Applications for the AGDC Pitch to Publishers Day are
now invited. Applications close on 5.00pm , Friday 19 November
Teams must submit the following information online.
1. Company Information
- Company name
- Name (if not a registered company/contact name
- Telephone contact
- URL (if you have one)
- Working Title for the Project
2. Project Outline
- Brief description of your project (Concept
outline: one paragraph)
- Project Plan (200 word description)
include the following areas:
- Platform suitability (innovation, game modes, longevity, features
- Graphical effects and visual appeal (variety, style, effects,
- Innovative features (control, audio, structuring, effects etc)
- Gameplay features (collectibles, difficulty, modes of play,
- Game dynamics (physics, AI, interaction, cameras etc)
- Control method (use of Analog, Peripherals, functionality,
- Game structure (level design, rewards, presentation etc)
- Suitability to market (theme, licence, genre, demographic appeal)
- Project team: experience/track record, previous titles staff
have directly been involved with
Applications close 5.00pm Friday, 19 November 2004 .
Publishers will be able to confirm meetings via the Meeting Room
Schedule on the AGDC website from 8 November - cob Wednesday 1
December 2004 .