ABOUT US    CONFERENCE    SCHOOL SUMMIT    EXPO    SOCIAL EVENTS    MEDIA    SPONSORS    AWARDS   

Home > About Us > Archive 2004 > Schedule > Pitch To Publishers Day
---
ABOUT US
What is AGDC
Team
Contact
Advisory Board
  About AIE Ltd
  Archive 2004
Conference Video
Photo Gallery
Testimonials
Schedule & Speaker Presentations
Thu 2 Dec 04
Academic Summit
Thu 2 Dec 04
Fri 3 Dec 04
Sat 4 Dec 04
Keynote Speakers
Mac OSX Games Lab
Pitch to Publishers Day
Hynes Lawyers Pitching Competition
Media Coverage
AGD Awards
Archive 2003
Archive 2002
  FAQ
About Us
Archive 2004 - Pitch To Publishers Day

Pitch to Publishers Day Applications are Now Closed

 

To be Held: Friday 3 December 2004 , 9am - 5pm .

Location: You Yang 1, Level 3, Melbourne Convention Centre

DESCRIPTION

The AGDC Pitch to Publishers Day provides a great opportunity for emerging, small and established developers to pitch a game concept to publishers. All meetings will be private.

RULES AND REGULATIONS

Meeting Eligibility

Meetings are open to all Australian and New Zealand game development studios.

All game development studios are eligible to submit a short concept proposal. All submissions will be provided directly to publishers attending the AGDC. Publishers will identify and arrange meetings with those companies they wish to meet. A meeting schedule for room bookings will be made available on the AGDC website from 8 November 2004 . Bookings can be made up to COB Wednesday 1 December 2004 , subject to room availability.

Australian and New Zealand game development studios must be willing to supply and setup their own computer hardware and software for all Pitch to Publisher meetings.

All meetings with publishers will be 20 minutes long with a 10 minute break between each meeting.

Up to 4 private meeting areas within You Yang 1 will be available for concurrent meetings.

Cost to Participate

The cost to participate in the AGDC Pitch to Publishers Day is:

GDAA Members AUD$200
Non GDAA Members AUD$300

Only those game development studios who secure appointments with participating publishers will be invoiced for the above amount.

top

PITCH TO PUBLISHERS DAY: REQUIREMENTS

Applications for the AGDC Pitch to Publishers Day are now invited. Applications close on 5.00pm , Friday 19 November 2004 .

Teams must submit the following information online.

1. Company Information

  • Company name
  • Name (if not a registered company/contact name for company)
  • Address
  • Email
  • Telephone contact
  • URL (if you have one)
  • Working Title for the Project

2. Project Outline

  • Brief description of your project (Concept outline: one paragraph)

  • Project Plan (200 word description)
    This should include the following areas:
    • Platform suitability (innovation, game modes, longevity, features etc)
    • Graphical effects and visual appeal (variety, style, effects, animation etc)
    • Innovative features (control, audio, structuring, effects etc)
    • Gameplay features (collectibles, difficulty, modes of play, connectivity)
    • Game dynamics (physics, AI, interaction, cameras etc)
    • Control method (use of Analog, Peripherals, functionality, ergonomics etc)
    • Game structure (level design, rewards, presentation etc)
    • Suitability to market (theme, licence, genre, demographic appeal)
    • Project team: experience/track record, previous titles staff have directly been involved with

DURATION OF THE PITCH TO PUBLISHERS DAY

Applications close 5.00pm Friday, 19 November 2004 .

Publishers will be able to confirm meetings via the Meeting Room Schedule on the AGDC website from 8 November - cob Wednesday 1 December 2004 .

top



AGDC 2005 Conference
1- 3 December 2005
Federation Square, Melbourne.

Conference Highlight Video
View our conference video here
6 Feb 2006

AGD Award Winners
Congratulations to all of the AGD Award Winners and finalists for 2005! Each recipient was presented with a copy of Visual Studio 2005 courtesy of AGD Awards sponsor Microsoft® DirectX®.
6 Dec 2005


  Sponsors
sponsors

 

 
SITEMAP     FAQ     CONTACT     HOME