Time |
Presenter |
Session Title |
0900 hours |
Ian Gibson (Head of School Canberra)
& David Giles (Head of School Melbourne), Academy of Interactive
Entertainment |
Official Welcome |
0915 hours |
Toby Hede, Swinburne University |
Current State of Games Research |
1000 hours |
Yusuf Pisan, University of Technology, Sydney |
Using Game Engines for Research |
1045 hours |
Morning Tea |
1115 hours |
Penny Sweetser (University of Queensland) & Penny Drennan
(University of Queensland) |
User
Centred Design in Games |
1200 hours |
Greg Wadley, University of Melbourne |
Identity,
Sociability and Communication Medium in the Xbox Live Network |
1245 hours |
Lunch |
1400 hours |
Jason Della Rocca, International Game Developers Association
(IGDA) |
A
Framework for Game Development Curricula |
1500 hours |
Afternoon Tea |
1530 hours |
Facilitator: Katherine Blashki (Monash University)
Panelists: Tom Woods (ex- FX Supervisor ILM),
Stephen Superville (Epic, USA), David Giles (AIE Melbourne)
& Tom Crago (Tantalus Interactive)
|
Learning to Work - Who Do We Need in the Industry? |
1630 hours |
Ian Gibson (Head of School Canberra) & David Giles
(Head of School Melbourne), Academy of Interactive Entertainment
|
Thanks & Farewell |
1700 hours |
Academic Summit Cocktail party |