Time |
Track |
Presenter |
Session Title
(Click links on the titles to view Speakers' Presentations) |
0915 hours |
Official Opening |
Marsha Thomson, Victorian Minister for Information and Communication
Technology |
Welcoming Address |
0925 hours |
Official Opening |
Laura Fryer - Director Xbox Advanced Technology Group, Microsoft
- Xbox |
Welcoming Address |
0930 hours |
Keynote |
John De Margheriti - CEO, Micro Forté
|
A Global Perspective - Opportunities |
1030 hours |
Morning Tea |
1100 hours |
Art and Development |
Dave Campbell & David King, Discreet
Session Chair: Paul Steed, Microsoft - Xbox
|
Evolve to the next Level* |
1100 hours |
Platform Specific |
Will Damon, Intel |
Multithreading
your Game Engine for Hyper-Threading Technology |
1100 hours |
General Design |
Noah Falstein, The Inspiracy |
The
400 Project - Using Rules of Game Design |
1100 hours |
Business Development |
Robert Bowen, AusIndustry |
Australian Government Support for Research,
Development and Commercialisation
Presentation
Notes 1
Presentation
Notes 2
Presentation
Notes 3
Presentation
Notes 4 |
1200 hours |
Lunch |
1300 hours |
Art and Development |
Marcelo Camelo, Engineering Simulation
and Scientific Software (ESSS) |
Hybrid
Engines- Mixing C++ and Python to Build Efficient Game Engines |
1300 hours |
Platform Specific |
Pertti Peitarinen, Matthias Lück &
Liam Patton, Nokia |
Developing Games for the N-Gage Platform |
1300 hours |
General Design |
Steve Fawkner, Infinite Interactive |
20
Things I have Learned in 20 Years of Creating Games |
1300 hours |
Business Development |
Jason Della Rocca, International Game Developers
Association (IGDA) |
Barriers
to Success: The Need to Overcome Industry Issues |
1400 hours |
Afternoon Tea |
1430 hours |
Art and Development |
Sébastien Dominé, NVIDIA |
Canonical
Shaders for Maximum Performance |
1430 hours |
Platform Specific |
George Bain, Sony Computer Entertainment
Europe |
Introduction to PSP |
1430 hours |
General Design |
Kevin Burfitt, Atari Melbourne House |
Monkey
Madness – Using Monkeys to Improve the Game Development
Process |
1430 hours |
Business Development |
Adam Karrera, Whispering Tree Studios |
The
7 Elements of Successful Leadership |
1540 hours |
Keynote |
Ian Fischer - Lead Game Designer, Ensemble Studios |
Iterative
Process in Game Development |
1700 hours |
VIP & Executive Cocktail Party |
1900 hours |
Big Party Night |