Time |
Track |
Presenter |
Session Title
(Click links on the titles to view Speakers' Presentations)
|
0900 hours |
Keynote |
Moderator: Jason Della Rocca, IGDA
Panelists:
Adam Lancman, Atari Melbourne
Noah Falstein, The Inspiracy
Robert Walsh, Krome Studios
Mark Angeli, Tantalus Interactive |
Only formula, license driven blockbusters
need apply. Is the game industry turning into Hollywood? Is
this a good or bad thing? |
1000 hours |
Morning Tea |
1030 hours |
Art and Development* |
Paul Steed, Microsoft - Xbox |
Building a Digital Goddess* |
1030 hours |
Platform Specific |
Will Damon, Intel |
Pentium®
4 Processor Optimisations in DirectX 9.0 |
1030 hours |
General Design |
Sheri Graner Ray, Sony Online Entertainment |
Gender
Inclusive Game Design - Expanding the Market |
1030 hours |
Business Development |
Jin-Ho Lee (Actoz Soft), Seung-Woo Choi
(Nexon Corporation), Seung Rhee (CCR Inc) & Moohak Sohn
(Gravity Corp) |
Games
At Your Finger Tips |
1030 hours |
Education |
Neil Boyd & Sebastian Perri, Academy
of Interactive Entertainment |
'Learning
by Doing' - Game Development at AIE |
1135 hours |
Art and Development* |
Aladar Apponyi (Micro Forté) &
Jason Morris (Micro Forté) |
3D
Trickery - from Polygon to Texture * |
1135 hours |
Art and Development |
Scott Selfon, Microsoft - Xbox |
Developing a Practical Interactive Audio
Engine |
1135 hours |
Platform Specific |
Dean Farmer, Infinite Interactive |
Creating
the AI that People Want |
1135 hours |
General Design |
Penny Drennan, University of Queensland |
Using
Conversational Agents to Improve Interactions betwen Players
and NPCs |
1135 hours |
Business Development |
Tasos Kaiafas, Intel |
Choosing
the Right Platform - A Comprehensive Comparison of the PC, Console
and Handheld Markets |
1135 hours |
Education |
Facilitator: Ross Symons (Bullant Studios)
Panelists: Chen-Po Sun (University of Melbourne), Matthew Riggall
(University of Melbourne), Adam Matera (Qantm) & Cheryl
Kiraly (Academy of Interactive Entertainment)
|
Bridging the Gap |
1235 hours |
Lunch |
1335 hours |
Art and Development* |
Mike Hollands, Act 3 Animation |
The Future of Game Cinematics.
Pre-Rendered Versus In-Game.* |
1335 hours |
Art and Development |
Facilitator: Thuyen Nguyen, Atari Melbourne
House
Panelists: Seamus Blackley (Capital Entertainment Group), Sheri
Graner Ray (Sony Online Entertainment) & Mark Angeli (Tantalus
Interactive)
|
Our
Gameplay is in Another Castle |
1335 hours |
Platform Specific |
Unsigned Games (Indie) finalists |
Pitch'n Indies |
1335 hours |
General Design |
Guennadi Riguer, ATI Technologies |
The Dark Secrets of Shader Development |
1335 hours |
Business Development |
Facilitator: David Rosenbaum (Law Offices
of David Rosenbaum)
Panelists: Robert Walsh (Krome Studios) & Lee Jacobson (Midway
Home Entertainment, Inc.)
|
Understanding The Developer-Publisher Relationship
and the Publishing Agreement Panel
Discussion Outline (pdf format) |
1335 hours |
Education |
Dan Miller & Thomas Magill, Academy
of Interactive Entertainment |
Fast
Track into Games |
1440 hours |
Art and Development* |
Mark Terrano, Microsoft - Xbox |
Lessons
from Life: Designing More Immersive Games* |
1440 hours |
Platform Specific |
Tony Albrecht, RatBag Pty Ltd |
Blending,
Blurring and Swizzling: Special Effects on the PS2 |
1440 hours |
General Design |
Jay Kyburz, Irrational Games |
Design Leads Roundtable |
1440 hours |
Business Development |
Mario Wynands, Sidhe Interactive |
Building
a Game Development Studio Today : Stuff you Need to Know! -
Format workshop |
1440 hours |
Education |
Andrew Stapleton, Curtin University of Technology |
Why
Video Games are Cool and School Sucks Conference
Paper (pdf format) |
1540 hours |
Afternoon Tea |
1610 hours |
Keynote |
Phil Harrison - Executive Vice President,
Development, Sony Computer Entertainment Europe |
The One Hundredth Million Dollar Game -
Future Challenge of Game Development |
1710 hours |
Award Presentation - Presentation of Sony
Scholarship Prize |
1730 hours |
PlayStation 2 Cocktail Party |
1900 hours |
Telconian Tucker Conference Dinner |