Time |
Track |
Presenter |
Session Title
(Click links on the titles to view Speakers' Presentations)
|
0900 hours |
Art and Development |
Sébastien Dominé, NVIDIA |
Graphics
Performance Optimisation and Analysis |
0900 hours |
Platform Specific |
Lionel Lemarié, Sony Computer Entertainment
Europe |
Reaching for the Limits of PS2 Performance
- How Far Have We Got? |
0900 hours |
General Design |
Neil Kirby, Lucent Technologies
Session Chair: Scott Selfon, Microsoft - Xbox
|
Is
Speech Recognition Ready for Games? Are Games Ready for Speech? |
0900 hours |
Business Development |
Anthony Oakden, Irrational Games |
Production
issues encountered in Tribes Vengeance |
1000 hours |
Morning Tea |
1030 hours |
Art and Development* |
John Sheils, Sidhe Interactive |
Cheap Tricks and Graphics Hacks to Improve
Productivity* |
1030 hours |
Platform Specific |
Dan Scherlis, Etherplay |
Mobile Games Overview: What's New in Business,
Technology, and Design |
1030 hours |
General Design |
Dave Horne, ATI Technologies |
Real-Time
3D Scene Post-Processing |
1030 hours |
Business Development |
Facilitator: Steve Polak
Panelists: Adam Lancman (Atari Melbourne House) & Adrian
Curry (Microsoft - Xbox)
|
From Pitch to Publish: Getting the Deal |
1135 hours |
Keynote |
Laura Fryer - Director Xbox Advanced Technology
Group, Microsoft - Xbox |
Nowhere But Up: Life and the Future of Videogames |
1235 hours |
Award Presentation - Australian Game Developer
(AGD) Awards Ceremony |
1305 hours |
Award Presentation - Presentation of AGDC
LANFest prizes |