Friday 6 December |
Room |
Latrobe Theatre |
0900-0930
|
AGDC 2002 Official Opening
Marsha Thomson, MP, Victorian Minister for Information and
Communication Technology |
0930-1030 |
Welcoming Address
John De Margheriti, Executive Chairman, Academy of Interactive
Entertainment
Adam Lancman, President, Game Developers Association of Australia
|
1030-1100 |
Break |
Room
|
Latrobe Theatre
|
Otway 1
|
Howqua Room 2
|
Howqua Room 3 |
Art & Development
|
Platform Specific
|
General Design
|
Business Development |
1100-1200 |
Learning
AI in Games
Penny Sweetser
University of Queensland |
Intel
Hyper - Threading
Architecture and Threaded
Programming Techniques Peter Kerney
Intel Australia |
Speaker to be announced. |
Help to Commercialise
New Products and Finance
your R&D
Robert Bowen & Bill Loughlin
Ausindustry
Scott Murray
Eyecon Pty Ltd |
1200-1300
|
Lunch Break |
1300-1400 |
An
introduction to PS2 Character Animation
Gareth White
Ratbag Games |
PlayStation
2 Programming
Optimisations
George Bain
SCEE Technology Group |
Merging
Physical and
Virtual into Everyday Gaming
Steffen P. Walz
Playbe |
Auran's Collaboration With
Creative Designer
Trevor Seib
Creative Design
Graham Edelsten
Auran |
1400-1430
|
Break |
1430-1530 |
3ds max 5,new features
for Game Developers
Dave Campbell
Discreet |
Nip
and Tuck - PS2 Clipping and Culling
Tony Albrecht & Dan Glastonbury
Ratbag Pty Ltd |
Creating
Console Games
with Original Australian
Content for the International
Market
John Passfield
Krome Studios |
Lessons
I have Learnt in the Game Development Industry
Adam Lancman
Infogrames Melbourne House |
Room
|
Latrobe Theatre |
1535-1545 |
State
Announcements - QLD Bill Walker, Senior Policy Officer,
Information Industries Bureau
Department of Innovation and Information Economy, Queensland
Government. |
1545-1645
|
The
Making of Neverwinter Nights - from Conception to Completion
Dr Raymond Muzyka, Joint CEO
BioWare Corp
Chaired by Mark Thomas, Microsoft - Xbox
|
Room |
Otway Room 2, Melbourne Convention
Centre |
1745- 1845 |
VIP & Executive Cocktail Party
- sponsored by Krome Studios and GDAA |
Venue |
Polly Woodside |
1900-2300 |
Micro Forte Big Party Night |
Saturday 7 December |
Room |
Latrobe
Theatre |
0900-1000
|
Battlefield
1942: A Devolopers Diary from the Trenches
Lars Gustavsson, Producer
DICE, Sweden |
1000-1030 |
Break |
Room |
Latrobe Theatre
|
Otway 1
|
Howqua Room 2
|
Howqua Room 3 |
Otway 2
|
Art & Development
|
Platform Specific
|
General Design
|
Business Development |
Education |
1030-1130 |
3ds max 5 and the Game Production
Pipeline
Dave Campbell
Discreet |
Joining Xbox
Mark Thomas
Microsoft - Xbox |
Game Designing with Maya
Ken Taki
Alias | Wavefront |
The
Business of being a
Start Up
Justin Green
Evolution Games |
How to get into the games industry
Daniel Miller
AIE |
1130-1230 |
Techniques
for Real-Time Cinematic-Quality Effects
Steve Burke
nVidia |
The Xbox audio difference.
Scott Selfon
Microsoft - Xbox |
Flexible
Engine Design for Multiple Platforms
Sean Hammond
Evolution Games
|
Massive Multiplayer Games: Fast
Track or Train Wreck?
John De Margheriti
Micro Forte |
Teaching
Real-Time Rendering & 3D Games Programing
Geoff Leach & Nigel Stewart
RMIT
|
1230-1330 |
Lunch Break |
1345-1445 |
Xbox Graphics Upgrades
Brad Pollard
Microsoft - Xbox
|
Introducing
PlayStation 2 to PC Programmers
David Carter
SCEE LTD
|
Cruelness Under Fire:
Tales From the Frontline of Game Design
Mark Angeli
Infogrames Melbourne
House
|
Legal Issues effecting the Industry
Panel:
Greg Siegele, Ratbag Pty Ltd.
Markus Windelen, Infogrames Studio Asia.
Bryce Menzies, Roth Warren, Robert Walsh, Krome Studios.
|
In-Country Portals in Asia
Delivering an Australian
Games Program Through
A Global Partnership
David Ross
Indelta
|
1445-1545
|
Inside Xbox Live
Pete Isensee
Microsoft - Xbox |
PlayStation
2 Performance Analyser: Play your game cycle by cycle
Lionel Lemarie
SCEE Ltd |
Audio
Panel
Facilitator:
James Tutton, Delegate IT Media
Simon Hayes, Micro Forte
Greg Hill, Sound Wave Concepts
Brett Paterson, Firelight Techonologies |
Save
the Platypus;
A Student Game Project
Terry Bossomaier & Jim Tulip
Charles Sturt University |
The
Making of HAIL Neil Boyd & Gareth Davies
Academy of Interactive
Entertainment |
1545-1615 |
Break |
Room |
Latrobe Theatre |
1615-1715 |
It's Only a Game?
Laura Fryer, Director, Xbox Advanced Technology Group
Microsoft - Xbox |
Venue |
Corryong Rooms, Melbourne Convention
Centre |
1730-1830 |
Sony Delegate Cocktail Party |
Venue |
Immigration Museum |
1900-2300 |
Conference Dinner - Alien Infeastation
- Sponsored by Universal Interactive |