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Archive 2002 - AGD Award Winners & Finalists
Career Achievement Award Adam Lancman
Award for Outstanding Innovation Micro Forte Big World Technology
Award for Best New Start-Up Evolution Games (released Rocket Power: Beach Bandits for the Gamecube - Sept 02)
Award for Outstanding Industry Contribution Camille Wall
Award for Best Game of 2002 Grand Prix Challenge (Infogrames Melbourne House)
Award for Best Game for PC Freedom Force (Irrational Games)
Award for Best Game for Next Generation Consoles Grand Prix Challenge (Infogrames Melbourne House)
Award for Best Game for Game Boy Advance Duke Nukem Advance (Torus)
Award for Best Character Design Ty the Tasmanian Tiger (Krome Studios)
Award for Best Game Audio Grand Prix Challenge (Infogrames Melbourne House)
Award for Best Game Design Freedom Force (Irrational Games)
Award for Best Level Design Hotwheels Bash Arena (Micro Forte)
Award for Programming Excellence Grand Prix Challenge (Infogrames Melbourne House)
Award for Outstanding Visual Arts Grand Prix Challenge (Infogrames Melbourne House)
Award for Best Unsigned Game Melodie Mars

Career Achievement Award - (presented to Individual Developer)
This award recognises the career and achievements of an Australian or New Zealand developer who has made an indelible impact on game development. The AGDC Advisory Board nominates and selects the recipient of this award.
Finalists:
Adam Lancman
Justin Green
Robert Walsh

Winner:
Adam Lancman

Award for Outstanding Innovation - (presented to Individual Developer or Group of Developers)
This award recognises the courage and bravery of an Australian or New Zealand developer who tested the proverbial "waters", uncertain of success or failure. This innovation serves as a lesson, and inspiration, to the industry. The AGDC Advisory Board nominates and selects the recipient of this award.

Finalists:
Auran Jet Game Engine
Micro Forte Big World Technology
Krome Studios for Surfing Genre and Ty the Tasmanian Tiger

Winner:
Micro Forte Big World Technology
Award for Best New Start-Up - (presented to the game development studio)
This award recognises the outstanding achievement of a new start-up game development studio based in Australia or New Zealand, that released its first publicly available game in the year 2002.
Finalists:
Evolution Games (released Rocket Power: Beach Bandits for the Gamecube - Sept 02)
Irrational Games (released Freedom Force - Mar 02)

Winner:
Evolution Games (released Rocket Power: Beach Bandits for the Gamecube - Sept 02)

Award for Outstanding Industry Contribution - (presented to Individual Developer)
This award recognises the significant contributions that an individual Australian or New Zealand developer has made in building the local industry, sharing knowledge, speaking on behalf of developers and/or contributing to the art form of game development. The AGDC Advisory Committee nominates and selects the recipient of this award.

Finalists:
Adam Lancman
Camille Wall
John De Margheriti

Winner:
Camille Wall
Award for Best Game of 2002 - (presented to the game development studio)
This award recognises the best Australian or New Zealand developed game, released during the year 2002.

Finalists:
Freedom Force (Irrational Games)
Grand Prix Challenge (Infogrames Melbourne House)
Ty the Tasmanian Tiger (Krome Studios)
Duke Nukem Advance (Torus Games)
Trainz (Auran)
Warlords Battlecry II (SSG)
Woody Woodpecker in Crazy Castle 5 (Tantalus)
Hotwheels Bash Arena (Micro Forte)

Winner:
Grand Prix Challenge (Infogrames Melbourne House)

Award for Best Game for PC - (presented to the game development studio)
This award recognises the best Australian or New Zealand developed game, released for the PC during the year 2002.

Finalists:
Freedom Force (Irrational Games)
Warlords Battlecry II (SSG)
Trainz (Auran)
Hotwheels Bash Arena (Micro Forte)

Winner:
Freedom Force (Irrational Games)
Award for Best Game for Next Generation Consoles - (presented to the game development studio)
This award recognises the best Australian or New Zealand developed game, released for the next generation consoles (XBox, Playstation 2 & GameCube) during the year 2002.
Finalists:
Grand Prix Challenge (Infogrames Melbourne House)
Ty the Tasmanian Tiger (Krome Studios)
World of Outlaws Sprint Cars (Ratbag)

Winner:
Grand Prix Challenge (Infogrames Melbourne House)

Award for Best Game for Game Boy Advance - (presented to the game development studio)
This award recognises the best Australian or New Zealand developed game, released for Game Boy Advance during the year 2002.

Finalists:
Duke Nukem Advance (Torus)
Woody Woodpecker in Crazy Castle 5 (Tantalus)

Winner:
Duke Nukem Advance (Torus)
Award for Best Character Design - (presented to the creator(s) of the character)
This award recognises excellence in creating an original character for games developed in Australia or New Zealand.
Finalists:
Freedom Force - Minute Man (Irrational Games)
Ty the Tasmanian Tiger (Krome Studios)

Winner:
Ty the Tasmanian Tiger (Krome Studios)

Award for Best Game Audio - (presented to the Individual Developer or Group of Developers)
This award recognises outstanding contribution to the field of game audio - including, but not limited to; sound effects, musical composition, sound design, etc, in an Australian or New Zealand developed game.

Finalists:
Freedom Force (Irrational Games)
Grand Prix Challenge (Infogrames Melbourne House)
Ty the Tasmanian Tiger (Krome Studios)

Winner:
Grand Prix Challenge (Infogrames Melbourne House)
Award for Best Game Design - (presented to Individual Developer or Group of Developers)
This award recognises outstanding contribution to the field of game design - including, but not limited to, game play, character and story development, etc, in an Australian or New Zealand developed game.
Finalists:
Freedom Force (Irrational Games)
Grand Prix Challenge (Infogrames Melbourne House)
Ty the Tasmanian Tiger (Krome Studios)

Winner:
Freedom Force (Irrational Games)

Award for Best Level Design - (presented to Individual Developer or Group of Developers)
This award recognises outstanding contribution to the field of level design, in an Australian or New Zealand developed game.

Finalists:
Hotwheels Bash Arena (Micro Forte)

Winner:
Hotwheels Bash Arena (Micro Forte)
Award for Programming Excellence - (presented to Individual Developer or Group of Developers)
This award recognises outstanding contribution to the field of game programming - including, but not limited to, graphics programming, artificial intelligence, networking, physics, etc, in an Australian or New Zealand developed game.
Finalists:
David Beswick - Irrational Games
Grand Prix Challenge (Infogrames Melbourne House)
Ty the Tasmanian Tiger (Krome Studios)

Winner:
Grand Prix Challenge (Infogrames Melbourne House)

Award for Outstanding Visual Arts - (presented to Individual Developer or Group of Developers)
This award recognises the outstanding contribution made by the developer(s) to the field of visual arts - including, but not limited to, animation, modeling, art direction, etc, in an Australian or New Zealand developed game.

Finalists:
Freedom Force (Irrational Games)
Grand Prix Challenge (Infogrames Melbourne House)
Ty the Tasmanian Tiger (Krome Studios)

Winner:
Grand Prix Challenge (Infogrames Melbourne House)

Award for Best Unsigned Game - (presented to the game development studio)
This award recognises the best game without a publishing contract shown during the conference. This category will be voted at the Australian Game Developers Conference by the delegates who attend. Students are encouraged to nominate for this award. Developers currently working for a game development studio or game developer/publisher cannot be nominated.
Finalists:
Gagarin
Hail
Idletime
Pax Galactica
Tito The Bouncing Alien
Melodie Mars

Winner:
Melodie Mars



AGDC 2005 Conference
1- 3 December 2005
Federation Square, Melbourne.

Conference Highlight Video
View our conference video here
6 Feb 2006

AGD Award Winners
Congratulations to all of the AGD Award Winners and finalists for 2005! Each recipient was presented with a copy of Visual Studio 2005 courtesy of AGD Awards sponsor Microsoft® DirectX®.
6 Dec 2005


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