Career Achievement Award
- (presented to Individual Developer)
This award recognises the career and achievements of an Australian
or New Zealand developer who has made an indelible impact on
game development. The AGDC Advisory Board nominates and selects
the recipient of this award. |
Finalists:
Adam Lancman
Justin Green
Robert Walsh |
Award for Outstanding
Innovation - (presented to Individual Developer or
Group of Developers)
This award recognises the courage and bravery of an Australian
or New Zealand developer who tested the proverbial "waters",
uncertain of success or failure. This innovation serves as
a lesson, and inspiration, to the industry. The AGDC Advisory
Board nominates and selects the recipient of this award.
|
Finalists:
Auran Jet Game Engine
Micro Forte Big World Technology
Krome Studios for Surfing Genre and Ty the Tasmanian Tiger
|
Award for Best New Start-Up
- (presented to the game development studio)
This award recognises the outstanding achievement of a new start-up
game development studio based in Australia or New Zealand, that
released its first publicly available game in the year 2002. |
Finalists:
Evolution Games (released Rocket Power: Beach Bandits for the
Gamecube - Sept 02)
Irrational Games (released Freedom Force - Mar 02)
|
Award for Outstanding
Industry Contribution - (presented to Individual
Developer)
This award recognises the significant contributions that an
individual Australian or New Zealand developer has made in
building the local industry, sharing knowledge, speaking on
behalf of developers and/or contributing to the art form of
game development. The AGDC Advisory Committee nominates and
selects the recipient of this award.
|
Finalists:
Adam Lancman
Camille Wall
John De Margheriti |
Award for Best Game
of 2002 - (presented to the game development studio)
This award recognises the best Australian or New Zealand developed
game, released during the year 2002. |
Finalists:
Freedom Force (Irrational Games)
Grand Prix Challenge (Infogrames Melbourne House)
Ty the Tasmanian Tiger (Krome Studios)
Duke Nukem Advance (Torus Games)
Trainz (Auran)
Warlords Battlecry II (SSG)
Woody Woodpecker in Crazy Castle 5 (Tantalus)
Hotwheels Bash Arena (Micro Forte)
|
Award for Best Game
for PC - (presented to the game development studio)
This award recognises the best Australian or New Zealand developed
game, released for the PC during the year 2002.
|
Finalists:
Freedom Force (Irrational Games)
Warlords Battlecry II (SSG)
Trainz (Auran)
Hotwheels Bash Arena (Micro Forte) |
Award for Best Game
for Next Generation Consoles - (presented to the game
development studio)
This award recognises the best Australian or New Zealand developed
game, released for the next generation consoles (XBox, Playstation
2 & GameCube) during the year 2002. |
Finalists:
Grand Prix Challenge (Infogrames Melbourne House)
Ty the Tasmanian Tiger (Krome Studios)
World of Outlaws Sprint Cars (Ratbag) |
Award for Best Game
for Game Boy Advance - (presented to the game development
studio)
This award recognises the best Australian or New Zealand developed
game, released for Game Boy Advance during the year 2002.
|
Finalists:
Duke Nukem Advance (Torus)
Woody Woodpecker in Crazy Castle 5 (Tantalus) |
Award for Best Character
Design - (presented to the creator(s) of the character)
This award recognises excellence in creating an original character
for games developed in Australia or New Zealand. |
Finalists:
Freedom Force - Minute Man (Irrational Games)
Ty the Tasmanian Tiger (Krome Studios) |
Award for Best Game
Audio - (presented to the Individual Developer or
Group of Developers)
This award recognises outstanding contribution to the field
of game audio - including, but not limited to; sound effects,
musical composition, sound design, etc, in an Australian or
New Zealand developed game.
|
Finalists:
Freedom Force (Irrational Games)
Grand Prix Challenge (Infogrames Melbourne House)
Ty the Tasmanian Tiger (Krome Studios) |
Award for Best Game
Design - (presented to Individual Developer or Group
of Developers)
This award recognises outstanding contribution to the field
of game design - including, but not limited to, game play, character
and story development, etc, in an Australian or New Zealand
developed game. |
Finalists:
Freedom Force (Irrational Games)
Grand Prix Challenge (Infogrames Melbourne House)
Ty the Tasmanian Tiger (Krome Studios) |
Award for Best Level
Design - (presented to Individual Developer or Group
of Developers)
This award recognises outstanding contribution to the field
of level design, in an Australian or New Zealand developed
game.
|
Finalists:
Hotwheels Bash Arena (Micro Forte) |
Award for Programming
Excellence - (presented to Individual Developer or
Group of Developers)
This award recognises outstanding contribution to the field
of game programming - including, but not limited to, graphics
programming, artificial intelligence, networking, physics, etc,
in an Australian or New Zealand developed game. |
Finalists:
David Beswick - Irrational Games
Grand Prix Challenge (Infogrames Melbourne House)
Ty the Tasmanian Tiger (Krome Studios) |
Award for
Outstanding Visual Arts - (presented to Individual
Developer or Group of Developers)
This award recognises the outstanding contribution made by
the developer(s) to the field of visual arts - including,
but not limited to, animation, modeling, art direction, etc,
in an Australian or New Zealand developed game.
|
Finalists:
Freedom Force (Irrational Games)
Grand Prix Challenge (Infogrames Melbourne House)
Ty the Tasmanian Tiger (Krome Studios)
|
Award for Best Unsigned
Game - (presented to the game development studio)
This award recognises the best game without a publishing contract
shown during the conference. This category will be voted at
the Australian Game Developers Conference by the delegates who
attend. Students are encouraged to nominate for this award.
Developers currently working for a game development studio or
game developer/publisher cannot be nominated. |
Finalists:
Gagarin
Hail
Idletime
Pax Galactica
Tito The Bouncing Alien
Melodie Mars |