News
Dr. Ray Muzyka
Joint CEO, Bioware Corp.
Dr. Ray Muzyka is the Joint CEO and Co-Executive Producer at BioWare
Corp. He co-founded BioWare in 1995 with the other joint CEO at
BioWare, Dr. Greg Zeschuk. Ray was the CO-Executive Producer on
Baldur's Gate, Shattered Steel, MDK2, MDK2: Armageddon, Baldur's
Gate: Tales of the Sword Coast, Baldur's Gate II: Shadows of Amn,
Baldur's Gate II: Throne of Bhaal, and Neverwinter Nights. Ray is
currently CO-Executive producer on BioWare's upcoming project with
LucasArts - Star Wars: Knights of the Old Republic as well as the
recently announced but unnamed BioWare original IP Xbox (to be published
by Microsoft) and PC titles.
In addition to his development role, Ray also co-manages the financial,
human resources, operations, and legal business side of BioWare,
and has recently finished his executive MBA program at the Ivey
School of Business, UWO. Ray is also a board member of the Academy
of Interactive Arts and Sciences, Co-Chairman of the Business Committee
of the International Game Developers' Association, and also serves
as a Director and Cochairman of CodeBaby Corp., another software
company developing a next generation interface for digital media
and the Internet.
Ray will discuss the making of Neverwinter Nights - from concept
to completion. He will share the challenges he faced through the
six distinct phases of development including the change in publisher
in the last six months of the project.
Lars Gustavsson
DICE, Sweden
Lars joined Refraction Games back in 1999 and started to work on
the game Codename Eagle as an artist. After finalising that, and
as Refraction Games merged into Digital Illusions CE, he started
up their most recent title Battlefield 1942 where he went from being
Lead Artist to Producer.'
Doug Church
Ion Storm
Doug Church has been in the game industry since 1990, when he joined
then Blue Sky Productions (which became Looking Glass) on Ultima
Underworld. Since then, he has worked on a variety of games, including
Underworld, System Shock, and Thief, as a programmer, project leader,
designer, and miscellaneous firefighter.
Recently he has consulted in Boston, Hong Kong, Texas, and California,
on PC and Console Games. Occasionally he still even does real work.
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