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2005 AGD Awards Sponsored
By
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2005 Award Categories
Nominations for
the 2005 AGD Awards are now closed.
Finalists will be advised via email from 14 November 2005. |
• Career
Achievement Award
• Award
for Outstanding Innovation
• Award
for Outstanding Industry Contribution
• Award
for Best New Start-Up
• Award
for Best Game of 2005
• Award
for Best PC Game
• Award
for Best Console Game
• Award
for Best Handheld Game
• Award
for Best Mobile Phone Game
• Award
for Best Original Character Design
• Award
for Best Game Audio
• Award
for Best Game Design
• Award
for Best Level Design
• Award
for Programming Excellence
• Award
for Outstanding Visual Arts
• Award
for Best Unsigned Game (Professional)
• Award
for Best Unsigned Game (Indie)
This award is presented to an individual developer in
recognition of exceptional accomplishments attained in a career
in any area of the Australian or New Zealand computer game development
industry. These areas may include (but are not limited to) management,
art, programming, design or audio. These exceptional accomplishments
must be:
- recognised by third parties through independent reviews, awards
or tangible evidence (eg the growth of a business from X to Y
employees over X time etc) and
- outlined in the nomination form in order to qualify.
This award recognises an individual Australian or New Zealand
developer or company who has demonstrated innovation in design,
technology, business operations etc. The nominee must highlight
the impact this cutting edge approach has made on their business
or how it has inspired the industry.
This award is presented to an individual developer, company, organisation
or government body in recognition of an outstanding contribution
to the growth of the Australian or New Zealand Games Industry and
for strengthening the reputation of the Australian or New Zealand
Games Industry internationally. To be eligible the nominee's efforts
should be recognised as being over and above what is expected of
their role within the Australian or New Zealand Game Development
Community. This contribution(s) must be:
- recognised by third parties through independent reviews, awards
or tangible evidence; and
- outlined in the nomination form in order to qualify.
A Start-Up is defined as a newly formed company who:
- has their first game title in production that is financed to
completion; or
- released its first publicly available game between 5 November
2004 and 30 October 2005 as the company's first title.
This award is presented to the start-up game development studio
based in Australia or New Zealand in recognition of their outstanding
achievement(s). The nomination must include:
- the current game title (financed to completion) the company
is currently working on or the title of its first publicly available
game released between 5 November 2004 and 2 December 2005, as
the company's first title;
- a 100 word summary of their business including date of establishment,
number of employees etc;
- a 100 word supporting statement outlining why they should win;
and
- reference to media exposure, awards and/or achievements.
This award recognises the best Australian or New Zealand developed
game on any platform, released between 5 November 2004 and 30 October
2005 . The winning entrants from the Award for Best PC
Game, Best Console Game, Best Handheld Game and Best Mobile Phone
Game are automatically entered into this category . To
qualify for this category, a nomination must be received for one
of the aforementioned categories. This award is presented to the
company who developed the game.
This award recognises the best Australian or New Zealand developed
game, released for PC between 5 November 2004 and 30 October 2005
. The nomination must be supported by independent external reviews.
This award is presented to the company who developed the game.
This award recognises the best Australian or New Zealand developed
game, released for a console between 5 November 2004 and 30 October
2005 . The nomination must be supported by independent external
reviews. This award is presented to the company who developed the
game.
This award recognises the best Australian or New Zealand developed
game, released for a handheld platform between 5 November 2004
and 30 October 2005 . The nomination must be supported by independent
external reviews. This award is presented to the company who developed
the game.
This award recognises the best Australian or New Zealand developed
game, released for a mobile phone between 5 November 2004 and 30
October 2005 . Nokia N-gage nominations should be entered into
the “Award for Best Handheld Game”, and will not be accepted for
this category. The nomination must be supported by independent
external reviews. This award is presented to the company who developed
the game.
Presented to the creator(s) of the character (individual or company),
this award recognises excellence in original character design for
a specific game developed in Australia or New Zealand . This design
must be recognised by third parties through independent reviews,
tangible evidence etc. Nominations must be accompanied by:
- reference to media exposure, awards etc;
- a 100 word supporting statement outlining why the design should
win; and
- an 800x600 pixel RGB JPEG file of the design.
Presented to the individual developer or company, this award recognises
excellence in game audio for a specific game developed in Australia
or New Zealand and released between 5 November 2004 and 30 October
2005 . Nominations must be accompanied by:
- reference to media exposure, awards etc;
- a 100 word supporting statement outlining why the nomination
should win; and
- a thirty (30) second audio file (mp3 or wav format) that provides
an overview of the nominated audio.
This award recognises excellence in the area of game design in
a specific Australian or New Zealand developed game, released between
5 November 2004 and 30 October 2005 . This design must be recognised
by third parties through independent reviews, tangible evidence
etc. Nominations must be accompanied by:
- reference to media exposure, awards, achievements etc; and
- a 100 word supporting statement outlining why the nomination
should win.
This award is presented to an individual developer or company.
Presented to an individual developer or company, this award recognises
excellence in the area of level design for a specific game developed
in Australia or New Zealand and publicly available between 5 November
2004 and 30 October 2005 . This design must be recognised by third
parties through independent reviews, tangible evidence etc. Nominations
must be accompanied by:
- reference to media exposure, awards, achievements etc; and
- a 100 word supporting statement outlining why the nomination
should win.
Presented to an individual developer or company, this award recognises
excellence in the area of programming for a specific game developed
in Australia or New Zealand and publicly available between 5 November
2004 and 30 October 2005 . This nominee must be recognised by third
parties through independent reviews, awards, tangible evidence
etc. Nominations must be accompanied by:
- reference to media exposure, awards, achievements etc; and
- a 100 word supporting statement outlining why the nomination
should win.
Presented to an individual developer or company, this award recognises
excellence in the area of visual arts for a specific game developed
in Australia or New Zealand and publicly available between 5 November
2004 and 30 October 2005 . This nominee must be recognised by third
parties through independent reviews, awards, tangible evidence
etc. Nominations must be accompanied by:
- reference to media exposure, awards, achievements etc;
- a 100 word supporting statement outlining why the nomination
should win; and
- an 800x600 pixel RGB JPEG file of an example of the artwork.
This award recognises the best unsigned game or playable game
prototype developed within a professional (paid) environment in
Australia or New Zealand . The game/playable prototype is displayed
within the AGDC Expo from 1-3 December 2005 and the winner is voted
on by AGDC delegates. The game/playable prototype must not be signed
to a publishing contract. This award is presented to the team that
developed the game. Entries for this category which are
not in a playable format at the commencement of the AGDC Expo on Thursday,
1 December, 2005 will not be accepted.
This award recognises the best unsigned game or playable game
prototype developed within an independent unpaid environment in
Australia or New Zealand . The game/playable prototype is displayed
within the AGDC Expo from 1-3 December 2005 and the winner is voted
on by AGDC delegates. The game/playable prototype must not be signed
to a publishing contract and the team must never have released
a publicly available game title. Entries for this category
which are not in a playable format at the commencement of the AGDC
Expo on Thursday, 1 December, 2005 will
not be accepted.
Students are encouraged to nominate for this award. Other nominees
could include individuals or teams working independently from professional
game development studios.
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