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CONFERENCE
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Conference
Program

Click on the icon next to each section title to download the speaker's Powerpoint presentation.

Key
BM - Business Matters
GD - Game Design
A - Art
Pd/Pg - Production & Programming
E/C - Education & Careers
Aud - Audio
* - sponsored session


Day & Time

Locations

 

Function Space

Cinema 2

Cinema 1

BMW Edge

Thurs - 1 Dec

17.15 - 17.45 Welcoming Address - John De Margheriti, Founder of the Australian Game Developers Conference
Official Opening - Randall Straw, Executive Director, Multimedia Victoria

17.45 - 18.45

 

Keynote

 

 

Ian Livingstone, Eidos
Life is a Game

19.00 - 20.00 BigWorld Delegate Cocktail Party

Friday - 2 Dec

09.00 - 10.00

 

Keynote

 

 

Greg Borrud, Pandemic Studios
Surviving as an Independent Game Developer

10.35 - 11.35

BM

A

BM

Aud

Peter Kerney, Intel Australia
Evolution of the PC Platform

Robert Walsh, Krome Studios
'Application of Ty from Game to TV Animation Series'

Moderator: Cliff Edwards, BusinessWeek Panelist:
How to Click with Leading Games Media

Scott Cairns, Scott - Cairns - Audio
Stargate SG 'The Alliance' an Audio Case Study (24.5Mb)

11.40 - 12.40

BM

A

Pd/Pg

Aud

Moderator: Antony Reed, Reed Interactive Panelist: John Hight, Sony Computer Entertainment of America, Ian Livingstone, Eidos, Careen Yapp, D3Publisher of America, Brian Christian, D3Publisher of America, Greg Borrud, Pandemic Studios,
Pitching to Publishers: An Awfully Big Adventure

Machiko Kusahara, Waseda University
They Are Born to Play: Game, Entertainment, and Art in Japan

Jeff Pobst, Microsoft
XNA Update - XNA Studio & XNA Build (3Mb)

Moderator: Jeff van Dyck, The Creative Assembly (Sega) Panelist: Marshall Parker, Atari Melbourne House, Yannis Brown, Midway Studios Australia, Stephan Schütze, Blue Tongue Entertainment, Scott Cairns, Scott Cairns Audio,
Outsourcing Audio vs. In-House - The Pros and Cons

12.40 - 13.40 Free lunchtime session - Original IP – How to Get it Out There (BMW Edge)

13.45 - 14.45

BM

GD

Pd/Pg

Pd/Pg

Moderator: Tim Richards, Jumbuck Entertainment Ltd Panelist: Bill McIntosh, Torus Games, Tom Crago, Tantalus Interactive, Rob Murray, Firemint,
CEO Panel: Owning Handheld Development

Chris Metzen, Blizzard Entertainment
The War of Worldcraft - 'Crafting a MMORPG from the Top Down' (4.2Mb)

George Bain, Sony Computer Entertainment Europe
Developing for PLAYSTATION®3

Chris Donahue, Microsoft Corporation
Windows Vista - The Innovation Engine for Gaming

14.50 - 15.50

BM

GD

Pd/Pg

Pd/Pg

Moderator: Tom Crago, Tantalus Interactive Panelist: David Rosenbaum, Law Offices of David Rosenbaum, Philip Laity, Johnson Winter & Slattery, Bryce Menzies, Marshall and Dent,
Game Development & the Law: IP & Contract Issues

Brendan McNamara, Team Bondi
Using Actors in Video Games

Leigh Davies, Intel
Real-life Case Studies in Multi-Threading Game Applications for Performance

Marcelo Camelo, BigWorld Pty. Ltd.
MMOG Architecture and Programming

16.25 - 17.25

 

Keynote

 

 

Ray Muzyka, BioWare Corp.
Surviving & Thriving in the Game Development Industry: Discussing the Future of Video Games Development (19.1Mb)

17.30 - 18.30 VIP & Executive Cocktail Party
19.00 - midnight PlayStation®2 Big Party Night

Saturday - 3 Dec

09.00 - 10.00

BM

A

Pd/Pg

EC

Theatrette -
Hynes Lawyers Pitching Competition

Greg Melloy, IBM
Online Games: Virtual Worlds Demand Virtualised Infrastructures

Stephen Gray, Act3animation
Narrowing the Gap Between Animation for Film and Games

Larry Wickstrom, Intel
'Real-Life Case Studies in Optimising Games for Intel GMA Graphics' (4Mb)

Andrew Stapleton, Swinburne University of Technology
Designing Serious Games

10.30 - 11.35

BM

GD

Pd/Pg

EC

Moderator: Greg Siegele, Midway Studios - Australia Panelist: Anni Browning, Film Finances Inc, Tom Parkinson, Electronic Games Investment Fund, Mike Fegan, IR Gurus Interactive Pty Ltd,
Strategies to Finance Game Development

Jeff Pobst, Microsoft
Expanding the Audience (54.8Mb)

Luc Le Quinert, Jumbuck Entertainment Ltd
The struggle to Reduce Splintering

David Giles, Academy of Interactive Entertainment
Game Deconstruction 101 Or (how to stop developers reinventing the wheel) (4Mb)

11.40 - 12.40

 

Keynote

 

 

Rob Pardo, Blizzard Entertainment
Climbing Mountains - What it takes to create AAA games (5.1Mb)

12.40 - 13.40 Women in Games Luncheon

13.45 - 14.45

BM

GD

Pd/Pg

EC

Moderator: Jason Hill, The Age Panelist: Don Daglow, Stormfront Studios, Inc, Ray Muzyka, BioWare Corp, Jeff Pobst, Microsoft Corporation, Robert Walsh, Krome Studios, George Bain, SCEE Technology Group,
Challenges in Next-Generation

David Freeman, The Freeman Group
Gripping Players By Making Games Emotionally Engaging

Brian Jacobson, Valve
Sound Practices of Games Business and Design (1.5Mb)

Moderator: Reece Lamshed, Binary Blue Panelist: Neil Cross, Tiger Spike, Tim Paech, THQ Studio, Daniel Archard, IR Gurus, Andrew Goulding, Torus Games,
How I got there: Educational Pathways into the Games Industry (4.3Mb)

14.50 - 15.50

BM

A

Pd/Pg

EC

Moderator: Steve Polak, Kaos Media Panelist: Brendan McNamara, Team Bondi, Morten Brodersen, Third Wave Games Pty Ltd, Andrew Lacey, Electronic Arts,
Local and or Global

Moderator: Thomas Schober, Act3animation Panelist: Radek Majder, Perception, Eve Penford-Dennis, AIE Melbourne Campus, Charles Speyer, Glass Egg Digital Media,
Managing the Art Outsourcing Process - The Pros, Cons and Pitfalls

Aaron Lieberman, Bungie Studios
Extending the Game to the Web (3.8Mb)

Neil Boyd, AIE
3D Games Engines for Prototyping and Education

16.25 - 17.25

 

Keynote

 

 

John De Margheriti, The AIE Ltd
So Long and Thanks for all the Fish... (44Mb)
19.00 - midnight AGDC Gala Awards Dinner - A Direct eXchange

 
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