Day & Time |
Locations |
|
Function Space |
Cinema 2 |
Cinema 1 |
BMW Edge |
Thurs - 1 Dec |
| 17.15 - 17.45 |
Welcoming
Address - John De Margheriti, Founder of the Australian
Game Developers Conference
Official Opening - Randall
Straw, Executive Director, Multimedia Victoria |
17.45 - 18.45 |
|
Keynote |
|
|
Ian Livingstone, Eidos Life is a Game |
| 19.00 - 20.00 |
BigWorld Delegate Cocktail Party |
|
Friday - 2 Dec |
09.00 - 10.00 |
|
Keynote |
|
|
Greg Borrud, Pandemic Studios Surviving as an Independent Game Developer |
|
10.35 - 11.35 |
BM |
A |
BM |
Aud |
Peter Kerney, Intel Australia Evolution of the PC Platform |
Robert Walsh, Krome Studios 'Application of Ty from Game to TV Animation Series' |
Moderator:
Cliff Edwards, BusinessWeek
Panelist: How to Click with Leading Games Media |
Scott Cairns, Scott - Cairns - Audio Stargate SG 'The Alliance' an Audio Case Study (24.5Mb) |
|
11.40 - 12.40 |
BM |
A |
Pd/Pg |
Aud |
Moderator:
Antony Reed, Reed Interactive
Panelist: John Hight, Sony Computer Entertainment of America, Ian Livingstone, Eidos, Careen Yapp, D3Publisher of America, Brian Christian, D3Publisher of America, Greg Borrud, Pandemic Studios, Pitching to Publishers: An Awfully Big Adventure |
Machiko Kusahara, Waseda University They Are Born to Play: Game, Entertainment, and Art in Japan |
Jeff Pobst, Microsoft XNA Update - XNA Studio & XNA Build (3Mb) |
Moderator:
Jeff van Dyck, The Creative Assembly (Sega)
Panelist: Marshall Parker, Atari Melbourne House, Yannis Brown, Midway Studios Australia, Stephan Schütze, Blue Tongue Entertainment, Scott Cairns, Scott Cairns Audio, Outsourcing Audio vs. In-House - The Pros and Cons |
 |
| 12.40 - 13.40 |
Free lunchtime session - Original
IP – How to Get it Out There (BMW Edge) |
|
13.45 - 14.45 |
BM |
GD |
Pd/Pg |
Pd/Pg |
Moderator:
Tim Richards, Jumbuck Entertainment Ltd
Panelist: Bill McIntosh, Torus Games, Tom Crago, Tantalus Interactive, Rob Murray, Firemint, CEO Panel: Owning Handheld Development |
Chris Metzen, Blizzard Entertainment The War of Worldcraft - 'Crafting a MMORPG from the Top Down' (4.2Mb) |
George Bain, Sony Computer Entertainment Europe Developing for PLAYSTATION®3 |
Chris Donahue, Microsoft Corporation Windows Vista - The Innovation Engine for Gaming |
|
14.50 - 15.50 |
BM |
GD |
Pd/Pg |
Pd/Pg |
Moderator:
Tom Crago, Tantalus Interactive
Panelist: David Rosenbaum, Law Offices of David Rosenbaum, Philip Laity, Johnson Winter & Slattery, Bryce Menzies, Marshall and Dent, Game Development & the Law: IP & Contract Issues |
Brendan McNamara, Team Bondi Using Actors in Video Games |
Leigh Davies, Intel Real-life Case Studies in Multi-Threading Game Applications for Performance |
Marcelo Camelo, BigWorld Pty. Ltd. MMOG Architecture and Programming |
|
16.25 - 17.25 |
|
Keynote |
|
|
Ray Muzyka, BioWare Corp. Surviving & Thriving in the Game Development Industry: Discussing the Future of Video Games Development (19.1Mb) |

|
| 17.30 - 18.30 |
VIP & Executive Cocktail Party |
| 19.00 - midnight |
PlayStation®2 Big Party Night |
|
Saturday - 3 Dec |
09.00 - 10.00 |
BM |
A |
Pd/Pg |
EC |
Theatrette -
Hynes Lawyers Pitching Competition |
Greg Melloy, IBM Online Games: Virtual Worlds Demand Virtualised Infrastructures |
Stephen Gray, Act3animation Narrowing the Gap Between Animation for Film and Games |
Larry Wickstrom, Intel 'Real-Life Case Studies in Optimising Games for Intel GMA Graphics' (4Mb) |
Andrew Stapleton, Swinburne University of Technology Designing Serious Games |
|
10.30 - 11.35 |
BM |
GD |
Pd/Pg |
EC |
Moderator:
Greg Siegele, Midway Studios - Australia
Panelist: Anni Browning, Film Finances Inc, Tom Parkinson, Electronic Games Investment Fund, Mike Fegan, IR Gurus Interactive Pty Ltd, Strategies to Finance Game Development |
Jeff Pobst, Microsoft Expanding the Audience (54.8Mb) |
Luc Le Quinert, Jumbuck Entertainment Ltd The struggle to Reduce Splintering |
David Giles, Academy of Interactive Entertainment Game Deconstruction 101 Or (how to stop developers reinventing the wheel) (4Mb) |
|
11.40 - 12.40 |
|
Keynote |
|
|
Rob Pardo, Blizzard Entertainment Climbing Mountains - What it takes to create AAA games (5.1Mb) |
| 12.40 - 13.40 |
Women in Games Luncheon |
|
13.45 - 14.45 |
BM |
GD |
Pd/Pg |
EC |
Moderator:
Jason Hill, The Age
Panelist: Don Daglow, Stormfront Studios, Inc, Ray Muzyka, BioWare Corp, Jeff Pobst, Microsoft Corporation, Robert Walsh, Krome Studios, George Bain, SCEE Technology Group, Challenges in Next-Generation |
David Freeman, The Freeman Group Gripping Players By Making Games Emotionally Engaging |
Brian Jacobson, Valve Sound Practices of Games Business and Design (1.5Mb) |
Moderator:
Reece Lamshed, Binary Blue
Panelist: Neil Cross, Tiger Spike, Tim Paech, THQ Studio, Daniel Archard, IR Gurus, Andrew Goulding, Torus Games, How I got there: Educational Pathways into the Games Industry (4.3Mb) |
|
14.50 - 15.50 |
BM |
A |
Pd/Pg |
EC |
Moderator:
Steve Polak, Kaos Media
Panelist: Brendan McNamara, Team Bondi, Morten Brodersen, Third Wave Games Pty Ltd, Andrew Lacey, Electronic Arts, Local and or Global |
Moderator:
Thomas Schober, Act3animation
Panelist: Radek Majder, Perception, Eve Penford-Dennis, AIE Melbourne Campus, Charles Speyer, Glass Egg Digital Media, Managing the Art Outsourcing Process - The Pros, Cons and Pitfalls |
Aaron Lieberman, Bungie Studios Extending the Game to the Web (3.8Mb) |
Neil Boyd, AIE 3D Games Engines for Prototyping and Education |
|
16.25 - 17.25 |
|
Keynote |
|
|
John De Margheriti, The AIE Ltd So Long and Thanks for all the Fish... (44Mb) |
| 19.00 - midnight |
AGDC Gala Awards Dinner - A Direct
eXchange |
|